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Reflections cause trouble because your tracked devices (say, your controller) use the lasers from your base stations to figure out where your device is. it's better if more sensors get hit by more than one base station, but the minimum is 4-5 sensors and one base station. in order for tracking to work, 4-5 of these sensors must be hit with both lasers shot out of your base station. your tracked devices have 20+ sensors all over them, which you can see if you hold them at an angle to a bright light. Your base stations scan a pair of laser lines across your playspace. * porn and gorn are private things, and letting a ”friend” do either with your rig might damage your rig or whatever they smash with your rig or controllers. Have fun, stay safe, remember to stretch, drink plenty of water, and happy travels! inside the 'verse, you will definitely notice it. if you wanted to be sure you knew which boundary was a particular direction, instead of making it a flat/straight line, make it with a few notches or vees or waves in it. One last tip before i leave you: if you select 'advanced' in room setup, it lets you set up your chaperone boundaries in shapes other than a rectangle. While i'm writing a longer post, i will toss in my standard warning: make sure your vr-forward or vr-north direction is facing away from something breakable, like your television or monitor(s), and be sure and set your chaperone boundaries as far away from your walls as is feasible, especially if you are doing the inadvisable and letting your vr-newb and soon-to-be ex-friend gorn with your system *. while your system still knows what shape and the dimensions of the chaperone boundaries you previously set, *it has no idea where they should be in reference to the base stations, as it doesn't know which one (or both) moved. If you were to only move one base station a meter to your right, your system would know something is up and recommend that you redo your room setup, because it can't tell *which base station moved, just that the distance between the two has changed by a meter. your chaperone would move a meter to the right, unchanged, and your entire vr system wouldn't have a clue anything changed. if you were to move both base stations a exactly meter to the right without changing their angles or position relative to each other.
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room setup simply lets you put up the chaperone boundaries in relation to your base stations. or your expensive breakable thing you definitely don't want to run into when inside whatever virtual reality floats your boat.īecause your base stations are in a fixed place, and act as reference points for your tracked devices, the whole of your tracked space is fixed in reference to your base stations. the base stations aren't sensors or cameras, so they can't ”see” your walls, ceiling, or floor. While this is great for things like conferences and using your setup in a warehouse, it's useless for most home users, because without room setup, steamvr and the lighthouse tracking system doesn't know anything about your room. this is why you can do a ”quick calibrate” under the dev options and have steamvr set your chaperone up for a number of room sizes. On their own, without room setup, using a tracked devices like your hmd, controllers, or vive tracker, the lighthouse system can figure out where the base stations are in relation to each other, and provide reference for devices to determine their position just fine. Yes, if you move or change the angles of the base stations in any way, you will need to redo room setup. Please check the wiki and our troubleshooting guide.Please browse the subreddit for common questions & check the wiki.We don't allow political discussion or sub-reddit drama.No impersonation, claiming to have "insider knowledge", or posting intentional misinformation.We don't allow memes, or URL shorteners.Self-promotion is allowed for game developers and YouTube personalities, please read further below.No buying, selling, begging, giveaways or crowd-funding.Low effort posts that are not allowed include shipment notification, arrival and unboxing photos. Posts must be on-topic and relevant to Valve Index. Posts must be about or related to the Valve Index and must not be low effort.
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