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Gameplay is at a steady 30 FPS everywhere I've been. Speed Hack not breaking the Hyrule Field minimap. Using Hyrule Field Speed Hack and otherwise default video settings, getting solid 30FPS at 720p in all areas except Frione's forest. (Maybe wide MAP.) I suspect the patch does not support RZDJ01. But 30FPS in most scenes, Firone's Forest and Hyrule Field is 5~7FPS. Some audio is a bit glitched here and there (but does not cut out during cutscenes like 4.0.2.) Just remember to close all applications except dolphin! PAL Wii. Hyrule field is a constant 30FPS even at night. Alpha, Fast Depth Calc, Disable EFB, Hyrule Field Speedup AR code - 30FPS throughout the game, except in some areas (Lake Hylia) at night time when FPS drops to 27~. 16x Anisotropic Filtering, fog disabled (Just a choice, not required for full speed), EFB To Texture.ĭ3D, HLE, Scaled EFB Copy, Force Texture Filtering, 1080p, EFB RAM, Texture Cache position 2 (1/Safe results in 15FPS when chasing scents), Disable Dest. Other settings include 1600x900 resolution, internal resolution at the same. I am glad to have finally found a solution to a problem that I was not able to find a definitive solution for (Hyrule Field Slowdown). If you are having issues in Hyrule field, enable ZTP Hack, OpenMP and OpenCL. Settings: 1440x900 (1.5x IR), no AA, EFB copies to RAM, safe texture accuracy, cache display lists, OpenMP texture decoding 25-30FPS (although mostly always 30) with DirectX 9 or 11. Settings: 1920x1080 (Auto/Winsize), 2xAA (8x AA inside dungeons and 2x AF), Per-Pixel-Lighting, EFB copies to RAM, safe texture accuracy, cache display lists, !!HACKED BUFFER UPLOAD!! (<- important, otherwise it's sloooow!), Disable dest. KOR Version(RZDK01) need to use 'MMU Speed Hack'(Old TLB Hack) for Continue in Menu screen (After Push A+B) issue 3165Įxtremely good, mostly stable 30FPS (except sometimes i had to turn down Graphics settings to make it run, and in Hyrule field i got 20-27FPS) with OpenGL. Easily playable at 2x Native.Ĭompletely playable until the end, but random crashes, no sound at spirit springs and in the end credits with HLE, very slow Hyrule Field (10-12FPS D3D9, 6-8FPS D3D11), slowdown independent of ZTP hack and internal res/AA/AI and other gfx enhancements, also in other big areasĬonstant 30FPS D3D9, no sound problems, no crashes, Hyrule Field 30FPS after activating "DSP LLE on Thread"įlawless constant 30FPS, internal resolution=auto 1080p AAx4 AFx2 No major problems, although maximizing the window during gameplay will crash Dolphin. However, resizing or maximizing the window causes literally about a hundred errors, starting with "Invalid Call" followed by D3D shader/framebuffer nonsense (mostly regarding D3DShader.cpp). Good for the most part with decent speeds, despite the fairy cursor misaligned with the mouse.
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A little slowdown in large areas.Īlmost Perfect, mini-map is garbled unless you change EFB Copies to RAM, then it works fine, but the game slows down also (OpenGL) A little slowdown in large areas.įull speed most of the time. The Legend of Zelda Twilight Princess Dolphin Wii Full SpeedĢ0->35FPS. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Compatibility can be assumed to align with the indicated revisions.